There are 7 character classes in Path of Exile, and there are 6 character classes to choose from at the beginning of the game, and the remaining one will be unlocked after the third act.
After entering Path of Exile, you need to choose a character that suits your game style in these character classes, so that you can succeed. Because Path of Exile is a very important game in terms of construction, the character classes are very important in this game.
Here, PoeCurrency.gg introduces the advantages of the 7 character classes in Path of Exile, which can help you better choose the right character:
The Marauder is difficult to kill and also offers hefty damage with mace-like weapons. He has access to powerful two-handed melee skills and protective skills near his starting location on the Passive Skill Tree.
Measuring up to his bone-crushing name, this character provides a brand-new definition to the term brute strength. You can manage to throw any type of form strategy out the window when you pick this character as you take place a full-blown ground and extra pound session.
Ascendancy classes: Juggernaut, Berserker, Chieftain
The Juggernaut is the premiere tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns.
The Berserker is an offense-oriented class that gears towards being in the heat of combat, with skills that offer unparalleled power at a disadvantage. The class additionally uses bonus offers to leech as well as warcries.
The Chieftain is focused on fire damage and totems. Can greatly benefit from using totems while also maintaining tackiness while burning the world around you.
Strength as well as intelligence hybrid, the Templar locates excellent equilibrium in the field of fight through equivalent parts of power as well as wit. He can buy magic and also physical protection skills early in the game. His ability to hold up against hefty damages through opponents makes him a comfortable selection for frontline fight equally as quickly as varied battles.
Ascendancy classes: Inquisitor, Hierophant, Guardian
The Hierophant excels at totem and brand builds which allows you to do a lot of damage from far away. They can utilize a large mana pool effectively by converting it to offensive and defensive bonuses while also conserving and regenerating it.
The Inquisitor gains elemental damage bonuses from spells as well as attack-based skills. He can, to name a few things, focus on critical strikes with Righteous Providence and also Inevitable Judgement, consecrated ground with Sanctuary as well as Pious Path to make them a lot more harmful against enemies, offer significant protective incentives to themselves as well as allies.
The Guardian can fill the role of support-based builds such as an aura bot which can grant allies an insane amount of buffs. Furthermore, he can speed up his allies with Onslaught and give his allies the ability to intimidate and unnerve enemies on hit to reduce their defenses.
Players that expensive themselves wise competitors will succeed to select the Witch. Based simply on the attribute of intelligence, she has an unrivaled mastery of the elemental & dark arts at her disposal. She deals high spell damage with critical attacks and can invest early in minion as well as spell skills.
Ascendancy classes: Necromancer, Elementalist, Occultist
The Necromancer ascendancy will capitalize commanding an army of minions while also increasing minion damage and sustainability. They also have skills based around corpses, gaining powerful bonuses from spawning and consuming corpses, which makes them pair well with corpse-based skills like Unearth and Detonate Dead.
The Elementalist excels at using elemental skills such as ice, fire, and lightning as well as the damaging ailments that they can bring to the fight. They also have access to Mastermind of Discord to make elemental Exposure more powerful, Heart of Destruction to gain powerful conditional offensive bonuses, and Bastion of Elements to ward off against elemental damage.
The Occultist is a Witch class that specializes in cold and chaos damage over time (DoT) effects as well as curses, with a minor affinity for both energy shield and power charges. The class is capable of reliably generating said Power Charges without needing to trigger on-kill effects, using Forbidden Power.
Utterly proficient with fast-hitting weapons, the Shadow is a lethal character that combines equal parts of dexterity and intelligence. The Shadow uses daggers or claws to fight with weapons or magic abilities. He can invest in Chaos magic and attack speed early in the game.
Ascendancy classes: Assassin, Trickster, Saboteur
The Assassin is an offense-oriented class centered around critical strikes. The Assassin specializes in dealing more damage in enhancing its critical strikes and can be amazing with poison skills. Furthermore, with Mistwalker the Assassin can gain the Elusive buff on critical strikes and additional benefits while being affected by it.
The Saboteur excels in traps and mines skills which bring upon a more unique playstyle in Path of Exile. With Bomb Specialist and also Demolitions Specialist he gains large bonuses in the direction of mines, whereas Perfect Crime and Chain Reaction further enhances traps.
The Trickster is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. He is fit for damage in time develops with his solid healing from Patient Reaper and further damage gradually specialization like poison via Prolonged Pain.
A character designed solely for dexterity. The Ranger uses his bow and arrow to cause all damage and quickly attacks from a safe distance. She can increase attack speed and dodge early in the game. Although it lacks brute force, its dexterity and agility can make up for it.
Ascendancy classes: Deadeye, Raider, Pathfinder
The Deadeye gives bonuses to projectiles with weapons such as bows, wands, daggers, and claws. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.
The Pathfinder gives extra bonuses for extra chaos damage modifiers as well as flask bonuses. The Pathfinder is a flexible class that benefits both spell and attack builds effectively, particularly ones that use damage conversion.
The Raider gets a ton of frenzy charges, Onslaught, and tons of evasion. A quick and elusive attack-based ascendancy capable of dishing out pain while avoiding damage.
Combining sheer strength and dexterity. The Duelist specializes in swords or axes. He makes use of a mix of Dexterity and Strength strikes to avoid damage and also strike hard. His early skills permit him to choose between attack speed or raw damage.
Ascendancy classes: Slayer, Gladiator, Champion
The Slayer is an offense-oriented class based on attacks. The Slayer gives massive amounts of life leech which allows for enormous sustainability in battle. Will certainly likewise give incentives to critical strike damage, attack damage, and also frenzy charges.
The Gladiator is an Ascendancy class with a mixture of speed, power, and protection, revolving around certain stats. Can be very tanky if you concentrate on shields and the blocking bonuses it can give you with particular passives in your ascendancy tree.
The Champion is a mixture of defensive/offensive. He bolsters his defenses with Fortify, including the ability to permanently Fortify himself, or gains a burst of Adrenaline at low life for increased damage and defenses.
The Scion’s stats are completely even and she starts in the middle of the Passive Skill Tree. The Scion is a character that's excellent for players with a knack for multi-level video gaming approaches. She's essentially an empty slate for you to produce any type of build you choose.
Be careful not to branch too far out in multiple directions. It’s quite easy to fall prey to option paralysis when all paths are open to you in the passive skill tree.
Ascendancy class: Ascendant
The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.
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